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"Every solution will only lead to new problems."

Tuesday, 31. January 2012

Why do we need partial application? – Part 2 of n – Simulating type classes in C# and F#

Filed under: C#,F# — Steffen Forkmann at 16:48 Uhr

This is yet another blog post in my Currying and Partial application series. This is what I have posted so far:

In this post I want to show you a way to simulate type classes in C# and F#. Type classes are this wonderful feature in Haskell which allow you to specify constraints on your polymorphic types. We don’t have this in C# nor F#.

Let’s start with the following problem: We want to compute the sum of the squares of arbitrary numbers. We want to write something like this:


The problem is we don’t have a generic * function and of course we’d also need a generic + operator and maybe a generic zero. Obviously we need a constraint on the generic parameter T since + might not be defined for any type. So let’s define an interface for numbers:

Nothing special here, so let’s get straight to the implementation for integers and doubles:

So far so good. With this in our pocket we rewrite SumOfSquares() into this:

The trick is that we pass the concrete implementation as the first parameter into our function. This works exactly like a type constraint or as Simon Peyton-Jones would say: the vtable travels into the function. Notice that we don’t have access to the definition of in nor double. There is no way for us to express that int or double implement a number interface.

Now let’s try this out:

As you can see, this is perfectly type safe. We now have a way for poor man’s type classes in C#. Yay!

Now what has this to do with partial application? Let’s look at the same thing in F#:

We’re using a lot of partial application here. Exercise: Try to spot all the places.

Ok, you’re right. This post might be a little bit far away from the partial application stuff, but it’s still related. Somehow.

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Monday, 30. January 2012

Currying and uncurrying in C# and F#

Filed under: C#,F# — Steffen Forkmann at 17:00 Uhr

In the last couple of days I started to write some posts about Currying and Partial application:

This time I want to show you how we can write a higher-order function which allows us to curry another function. Remember the multiplication function from the first post and it’s curried form:


The question is: how can we automate this transformation process? Remember we want to have the curryied form for partial application:

Let’s look at the signature of the desired Curry-function: in our case it has to take Func<int, int, int> and returns Func<int, Func<int, int>>.

If we generalize the ints to generic parameters and fix the signature then the implementation is trivial (Compiler Driven Programming). There is exactly one way to make this work:

The F# implementation does exactly the same, but without all the annoying the type hints:


Of course you can undo the currying by applying a generic Uncurry-function:

And in F# this looks like this:


Currying and Uncurrying are two very important concepts in functional programming so they are included in a couple of libraries:

  • You can find it at the top of the Prelude in FSharpx (read more).
  • You can find it in the Haskell Prelude.
  • You can find similar functions in Scalaz.
  • Adrian Lang wrote a library called partial-js which allows to do something similar in JavaScript.
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Sunday, 29. January 2012

Why do we need partial application? – Part 1 of n – Fluent interfaces and piping

Filed under: C#,F# — Steffen Forkmann at 10:34 Uhr

My last blog post was yet another introduction to Currying and Partial application. Now I want to put the focus more on the why part. Why do we want to have our functions in curryied form most of the time? This is the first part of a small blog post series and shows partial application in F# pipelines.

Using “Fluent interfaces” is a popular technique to write code in a more readable form. In languages like C# they also provide a way to create the code much faster. On every . we get IntelliSense and this gives us a “fluid” way of writing.

Let’s consider the following task: we want to compute the sum of the square roots of all odd numbers between 1 and 100. In C# we can use the LINQ method chaining approach in order to do something like this:


Now how does this look in F#? It’s basically the same. We replace every . with the |> operator and use the analogous Seq.* functions:


Oups! What happened here? The F# compiler noticed a type error. Math.Sqrt needs a float as input but we gave it an int. C# uses implicit casts between int and float so we didn’t noticed the problem there. Implicit casts are a little bit problematic, at least if you want to have proper type inference so F# doesn’t have this feature. No problem, we are programmers so let’s add the conversion manually:

Notice that float is a function from int to float and not a cast.

Now you might ask: how does this all relate to partial application? The answer is simple: In every pipeline step we use a higher-order function (Seq.*) and apply the first parameter with a lambda. The second parameter is given via the |> operator from the line above.


By applying our rule of thumb from the last post were are able to remove the x parameters:

Now let’s step back to C#. Keeping this knowledge in mind we try to apply the same rule in order to get rid of the x parameters:


Oups again! Now we see same error in C#. In this case it doesn’t know how to apply the implicit cast. As I said they are “problematic”, but we know how to fix this:

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Friday, 27. January 2012

Partial application in F# and C#

Filed under: F# — Steffen Forkmann at 18:55 Uhr

Today I had a conversation on twitter about partial application and type inference in F#. Partial application is a very important and useful concept and there are a lot of resources out there. Here is a short list of related material:

I promised to show a small sample and I hope this clarifies some of my points on twitter. Let’s consider a multiplication function in C#:

This function allows us to compute the product of two ints. But what can I do when I need a function which doubles its input? The solutions is easy: I just create a new function:

And when I need a function which triples its input? Same thing, just create another method. But can we do better?

Let’s transform the multiplication function into the curryied version. The transformation process is very easy once you see the pattern. It’s actually possible to write a function which curryies another function, but that’s something for another post. Anyway, here’s the curryied version:

It’s a little bit noisy with all the funky Funcs, but Ok. We can still write the double function in terms of multiply:

And of course we can use multiply directly (which might look a bit weird at first):

But we can also use it in another way, which we couldn’t really do before:

How cool is this? We just applied a single parameter and we got a new function without writing any method declarations. Unfortunately we wrote a lot of weird type declarations in order to get here, but hey.

Let’s move to a language which has type inference. Here’s the uncurryied version of multiply in F#:

The type signature tells us, that we have to give it a tuple of ints and then we get an int back. That’s exactly the same as in C#. Notice that we think about x1,x2 as only one parameter – a tuple. How can we get to the curryied form? It couldn’t be easier: just remove the parentheses and you’re done:

As you can see the type signature changes a little bit. The * is now just another arrow. This means we have basically the same as Func<int, Func<int, int>> but in a much nicer syntax. There is also another way to write this:

This looks like the C# version, but notice how nicely the arrows align to the type signature. If we want to use the multiply function than we can write something like this:

It’s also very easy to create partially applied functions:

And finally the point which made me write this post. There is a simple rule: whenever we have the same parameter as the last parameter of the left and the right side of a function definition, we can remove it. This leads us to:

Isn’t this beautiful?

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Sunday, 22. January 2012

F# Legacy: Test implants

Filed under: F# — Steffen Forkmann at 11:51 Uhr

Legacy code is a problem in all languages, even F#. Zwinkerndes Smiley

The super awesome Ilker Cetinkaya published an excellent article about “test implants”. I really recommend to read his post before you read this one. It’s a really well written story called “The quest of the test”.

I destilled his nice little story to this small F# code:

We have a function a that is part of a third-party API and a function b which is part of our own legacy code base. The problem is: we want to check that b has called a. without changing b’s signature. Ilker suggested to use a “test implant”. Let’s try to do something similar with our small F# code. Since we are in the land of functional programming our idea is to implant another function into b. So let’s rename b into b’ and add the implant to the parameter list of b’.

Of course we restore b’s behaviour by utilizing b’:

As you can see, we didn’t change the signature nor the behaviour of b. This is a typical refactoring in F#. The program runs as before. Now we want to write our test:

I hope you can see the similarity between this and Ilkers solution. The only difference is that we don’t use new constructors here. I really like this since it brings you one step further to nice functional design. What do you think?

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Monday, 16. January 2012

Building FAKE scripts with Jenkins

Filed under: F#,FAKE - F# Make — Steffen Forkmann at 16:11 Uhr

Jenkins is an extendable open source continuous integration server. In this blog post I show you how you can build FAKE’s Calculator sample with Jenkins. If you are familiar with Jenkins or Hudson then this should be straight forward.

Install Jenkins

Go to http://jenkins-ci.org/ and download/install Jenkins. In addition install the following plugins:

Create a new Task

Create a new “free-style” task in Jenkins:


Use git as the Source Control Management tool and configure the repo as following:


Configure the build step to run FAKE from the command line:


And finally configure the post build actions:


Running the build

If everything is setup correctly, then you should be able to start the build from the project page:


The output should look similar to this:


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